Ed Lee - Concept Artist/Illustrator/Art Director
2019 Vive Studio [freelance artist] game cinematic
2018-2019 SioFic [art director, designer] CLEA animated trailer
2017-2018 Digital Idea [art director] Shanghai Fortress, in-house development projects.
2015-2017 NCsoft [concept artist/comic book artist/Art Director] MXM online game, Death Knight motion comic.
2015 1064/Sidus Pictures [freelance illustrator] Volcano Highschool Zero illustrated book
2013-2015 Cloud Imperium Games [freelance concept artist] Star Citizen online game
2014-2015 SamG [background designer] Watch Car ? TV series 2015
2014 Illumina Beijing, China [freelance concept artist] <악변매직시티>(鰐變魔都) Creature design for live-action film.
Hasbro/Woodbridge Productions [background artist] Transformers: Robots in Disguise (2015 TV series)
2010-2013 CJPowercast [art director/concept artist] Diablo 3, game cinematic Temple Stay feature film in co-production with Chris Columbus' 1492, Samsung Mobile - Opening design, Painted Skin 2 a film by Kuo-fu Chen, Untitled US project - game cinematics [director/designer] Blizzard Entertainment US/Seoul, S. Korea [team lead/illustrator] Diablo 3 game cinematic
2010-2012 AZworks [art director/concept artist/matte painter/3d artist] Heavenly Sword animated feature for theatrical release from Sony Entertainment.
Skywalker [concept artist] "권법" Sci-Fi feature film.
Digimax [art supervisor] "The Golden Mask" animated feature film.
2009-2010 NeoWiz [concept artist/background artist/3D artist] Bless MMORPG game
Dong Eui University [professor - Digital Production] graduate course
Dongseo University [professor - Digital Production] undergraduate course
2008-2009 Rhythm and Hues Studios [concept artist/3D artist/matte painter]
Alvin 2, Land of the Lost, Aliens in the Attic, Cabin in the Woods,
Howl (Wolfman), Brosta TV (Asahi Japan) - Zodiac
Gnomon [instructor] Environment Design - Spring/Summer term
2007-2008 Ezen Studios [Art Director] Gauntlet Online/Project G
2006-2008 Dongseo University [Professor ? Division of Digital Contents],
Art Director/Digital Painter Alexander, St. Anthony, Karol
(direct to DVD animated feature) with Rainbus Studios, Difarm,
Dongseo University and Mondo TV.
Keimyung University [Professor - concept art for animation] summer workshop/Fall semester
Ensemble Studios/Microsoft [Concept Artist] Halo Wars online game
Nabi Pictures[Concept Artist] Gakshi-Tal, Jade Swords
2006 Dreamworks/ETRI [Concept Artist] Christmas Cargo feature
Digiart [Concept Artist] Garfield animated feature for DVD
Pendulum studios [Concept Artist] Scion tC: Shark commercial
Sony Online Entertainment [Concept Artist] Field Commander 2 PSP game
2005 Activision/Treyarch [Concept Artist]
Spiderman 3 Multi-platform game
RhinoFX ATI Technologies [Concept Artist]
ATI Ruby commercial for TV
GMC Truck commercial for TV
Microsoft [Concept Artist/CG Artist]
Halo 2 graphic novel
2004-2005 EA/Crytek [Concept Artist] Crysis PC game
2004 Patrick Tatopoulos Designs [Concept Artist]
Underworld 2: Evolution movie sequel to Underworld
2003-2004 NCSoft Corp. [Concept Artist/3D Artist]
Guild Wars online game concept art
Guild Wars game-cinematic -- 3D artist/Concept Artist
Tabula Rasa [Concept Artist] - early version
2003 Sunwoo Entertainment [Concept Artist, vehicles and backgrounds/Maya Modeler]
Pitch Black: Dark Fury ? 2D/3D direct to DVD animation
Pendulum Studios [Concept Artist] Inoki Robot commercial.
Troublemaker Studios [3D Artist/Effects Animator/Concept Artist/Compositor]
Spy Kids 3 Pre-viz, CG background...layout, 3D (lefteye and righteye renders and animation). Worked directly with Robert Rodriguez.
2002 - 2003 Gigawatt Studios [Concept Artist/3D Artist/Animator] Expedition: Mars,
Ultimate Ride - Disney Edition, Red Moon Mayhem (development),
Swarm(development), Lobo(development for PS2).
2002 Mike Young Productions [character designer/development]
He-Man: Masters of the Universe - new version*
2000 - 2001 Blur [Concept Artist/3D artist]
Escape Factory - Videogame design, pre-production design including environments and character designs.
Empire Earth - Box cover illustration - 3D modeling and background painting.
Out of Time - Ridefilm proposal. Poster painting, concept design, creature design.
Fellowship - Lord of the Rings video game for Sierra; Concept design. for characters, props, background design and storyboards.
Mindbridge - internal sci-fi film project, digital background painting, concept design, 3d modeling and texturing.
Batman Ride Film - design for Catwoman's flycycle, digital background painting.
Ground Control - concept design and 3D modeling and textures for game cinematics.
Castle Wolfenstein - concept design and color keys for game cinematic.
XBOX - "Raven" character concepts designs
WXP - XBOX game proposal, conceptual designs of environments and various props.
XBOX - 3D graphic treatment and 2D concept sketches for XBOX game console interface design.
Windsor Digital - XTV: virtual reality TV show, conceptual designs of environments and props.
1999 Sony Pictures Family Entertainment [animation designer]
Big Guy & Rusty the Boy Robot Prop Design/BG Design/3D Art
Heavy Gear - Prop Design/3D Art for robots and interior of robot suit
Max Steel - Robot designs
Jackie Chan - Character Designs (including 3D Character modeling)
Dream Quest Images [freelance designer]
Inspector Gadget - Character Designs of virtual character inside car's monitor.
1998 Warner Bros. Studios [freelance artist]
The Green Mile - concept art and effects design, worked along with
Charles Gibson - VFX supervisor
1993-1998 Rhythm and Hues Studios [art director/production designer/storyboard artist]
Disney's Animal Kingdom - commercial for TV. Art direction and conceptual designs.
Batman & Robin - art direction and concept art - worked with John Dykstra
Spawn - art direction , worked with Mark Dippe
Mouse Hunt - concept art, worked with Charles Gibson
Hopper - all CGI film, CG art director
Abbot's Book - internal project, concept designs for characters & environments.
Race for Atlantis - theme park: vfx designer/concept artist
MGM Grande: EFX - theme park: vfx designer/concept artist
It’s Tough To Be A Bug! Concept artist
TEA Logo - cgi director
Mrs. Baird's - TV commercial, effects animator
Pratt Institute Brooklyn, NY Bachelors Degree in Fine Arts
Hongik University Seoul, Korea Masters Degree in Animation (continuing)
Brooks Institute 2-day course in lighting for photography
Hollywood Film Institute 2-Day film school
Associates in Art Animation/Character Animation, Production Design, Storyboard for Animation and Animation Layout.
Maya, 3D Studio Max, Zbrush, Lightwave, Shake, Digital Fusion, Vue, Terragen, Photoshop & Painter. Including Shotgun and other asset archiving software.
Basic Unix/Linux skills and Rhythm & Hues' propriety software including: Lighting,
Modeling, Animation and Compositing. Matte painting tools.
Big Kahuna Awards Nominee for years best CGI - Fantasy Environment
Spectrum The Best in Contemporary Fantastic Art 6
Won Certificate of Merit - 1996 Society of Illustrators LA show
Shows: 2006 Busan International Environment Art Festival (?BIEAF)
1996 Society of Illustrators LA, LA
1984 The Puck Show, NYC
1983 Society of Illustrators, Sci-Fi Show, NYC
1981 Comicbook Art Gallery, NYC
Kyung-sang Buk-do Education Center (digital animation) 2010
Daegu Mirae College 2009~2014
Kyung-buk Art Highschool 2009
Bucheon Digital Center 2008
Hongik University, graduation show (animation dept.) 2008
Keimyung University 2007
Asiagraph 2007 (China)
Dongseo University 2006
Previous-Member M.P.S.C. Local 839 IATSE - Cartoonists Union
* Reference available upon request
**US Citizen - copy of passport will be provided**